Saturday, August 12, 2017

Playing Adventure in Oz

A few weeks ago, I blogged about the first Oz computer game, Adventure in Oz for the TI-9/94a. Since then, I've played it a few more times and have some hints... If you want them.

Find the yellow brick road or red brick road. Both lead to the Emerald City. It is also on these roads that you find the Scarecrow, Tin Woodman and Lion.

Your companions help out, which typically breaks down into preventing you from wasting a turn. The Tin Woodman will cut down trees to cross ravines and fight the Fighting Trees. The Lion will scare off other animals from attacking you. I have yet to find if the Scarecrow helps with anything.

Ozma's palace vanishes as soon as you are done there. You must go directly west of the location I marked on the map below to find her.

The backwards road is very simple: just travel west if you want to go east, go east if you want to go west, go north if you want to go south, and go south if you want to go north. Be careful that you don't get complacent repeatedly tapping keys.

While there are no onscreen instructions telling you which direction the roads are in, sticking to the yellow brick road in Munchkin or Winkie Countries actually lead you to the characters the Wizard wants you to find.

To cross a river, travel north or south and head back to the river to see if a little man pops up to ferry you across. This will likely take multiple tries.

If you come across a lake or mountain range, go another direction.

The following map has been compiled from multiple playthroughs of the game. Each X is the location of the important sites of the game: the Wizard's Palace, Ozma's Palace in the North, the castle of the Wicked Witch of the West, Glinda's Palace in the South, and the Woggle-Bug's home in the East. These are the locations, but there are many obstacles between the Emerald City and them.




You can find the game and how to play it in the blog I linked to. Happy Adventure in Oz!

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